Diffstat (limited to 'ui/scripts/pausemenu.gd')
| -rw-r--r-- | ui/scripts/pausemenu.gd | 63 |
1 files changed, 20 insertions, 43 deletions
diff --git a/ui/scripts/pausemenu.gd b/ui/scripts/pausemenu.gd index 8becb37..ea08083 100644 --- a/ui/scripts/pausemenu.gd +++ b/ui/scripts/pausemenu.gd @@ -2,29 +2,20 @@ extends Control var setting = false export var trigger = "pause" -export var pausing = true - -func _ready(): - $ColorRect/settings/ColorRect/pause.visible = pausing - $ColorRect/settings/ColorRect/pause2.visible = pausing - $ColorRect/pause1.visible = pausing - $ColorRect/pause2.visible = pausing - $ColorRect/pause_icon.visible = pausing - $ColorRect/settings/ColorRect/pause_icon.visible = pausing +onready var main_menu_button = $"%MainMenuButton" +onready var settings = $"%settings" func _input(event): if event.is_action_pressed(trigger): - var new_pause_state = not get_tree().paused - get_tree().paused = new_pause_state - visible = new_pause_state - if new_pause_state: - $ColorRect/VBoxContainer/mainmenu.grab_focus() - $ColorRect/settings/ColorRect/Stars.emitting = true - elif new_pause_state == false: - $ColorRect/settings.hide() - $ColorRect/settings/ColorRect/Stars.emitting = false + var tree = get_tree() + tree.paused = not tree.paused + visible = tree.paused + if tree.paused: + main_menu_button.grab_focus() + else: + settings.hide() func _exit_tree(): @@ -32,35 +23,21 @@ func _exit_tree(): func _on_settings_back(): - $ColorRect/settings.visible = false - yield(get_tree().create_timer(.3), "timeout") - $ColorRect/VBoxContainer/mainmenu.grab_focus() + settings.visible = false setting = false + yield(get_tree(), "idle_frame") + main_menu_button.grab_focus() -func update_settings(settings: Dictionary) -> void: - OS.window_fullscreen = settings.fullscreen - OS.set_window_size(settings.resolution) - OS.vsync_enabled = settings.vsync - - -func _on_settings_apply_button_pressed(settings) -> void: - update_settings(settings) - - -# warning-ignore:return_value_discarded -func _on_mainmenu_gui_input(event): - if event.is_action("ui_accept"): - Game.transition("res://ui/scenes/StartMenu.tscn") +func _on_options_pressed(): + if setting != true: + setting = true + settings.called() -func _on_options_gui_input(event): - if event.is_action("ui_accept"): - if setting != true: - setting = true - $ColorRect/settings.called() +func _on_exit_pressed(): + Game.exit() -func _on_exit_gui_input(event): - if event.is_action("ui_accept"): - Game.exit() +func _on_MainMenuButton_pressed(): + Game.transition("res://ui/scenes/StartMenu.tscn") |