Diffstat (limited to 'world/World.gd')
| -rw-r--r-- | world/World.gd | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/world/World.gd b/world/World.gd new file mode 100644 index 0000000..52cc03e --- /dev/null +++ b/world/World.gd @@ -0,0 +1,88 @@ +extends Node + +var count2 +var count = 0 +var score = 0 setget set_score +var USE_TOUCH = OS.has_touchscreen_ui_hint() +onready var scoreLabel = $CanvasLayer2/Background/ScoreLabel + + +func _ready(): + if playerstats.dev_mode: + $CanvasLayer2/HpUi.hide() + $CanvasLayer2/WeaponUi.hide() + scoreLabel.hide() + + +func _input(event): + if event.is_action("ui_home"): + self.score = 990 + + +func set_score(value): + score = value + update_score_label() + if score >= 1000: + if count2 != 1: + count2 = 1 + var addorno = 1 + if playerstats.hp != playerstats.max_hp: + addorno += 1 + playerstats.max_hp += 1 + playerstats.hp += addorno + if addorno == 2: + announce("congrats on those hearts") + else: + announce("congrats on that heart") + + if score >= 10000: + if count != 1: + count = 1 + var save_data = SaveAndLoad.load_data_from_file() + save_data.unlocked2 = true + SaveAndLoad.save_data_to_file(save_data) + print("saved?") + if score >= 30000: +# warning-ignore:return_value_discarded + Game.transition("res://ui/scenes/Win.tscn") + + +func update_score_label(): + scoreLabel.text = "Score = " + str(score) + + +func update_save_data(): + var save_data = SaveAndLoad.load_data_from_file() + if score > save_data.highscore: + save_data.highscore = score + SaveAndLoad.save_data_to_file(save_data) + + +func _on_Ship_player_death(): + playerstats.max_hp = 3 + playerstats.recent_score = score + $CanvasLayer2/Background/HpUi.visible = false + playerstats.hp = playerstats.max_hp + update_save_data() + yield(get_tree().create_timer(1), "timeout") +# warning-ignore:return_value_discarded + Game.transition("res://ui/scenes/GameOverScreen.tscn") + + +onready var speaker = $CanvasLayer2/Background/anouncementlabel +onready var confetti = $CanvasLayer2/Background/anouncementlabel/confetti + + +func announce(text): + speaker.text = text + confetti.emitting = true + yield(get_tree().create_timer(8), "timeout") + confetti.emitting = false + speaker.text = " " + + +func _process(_delta): + if playerstats.power == true: + $CanvasLayer2/Background/powerup.show() + else: + $CanvasLayer2/Background/powerup.hide() |