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[gd_scene load_steps=24 format=2]

[ext_resource path="res://bullets/scenes/EnemyLaser.tscn" type="PackedScene" id=1]
[ext_resource path="res://sprites/enemylaser-sheet.png" type="Texture" id=2]
[ext_resource path="res://sprites/blackandwhitefball-Sheet.png" type="Texture" id=3]

[sub_resource type="AtlasTexture" id=16]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=17]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 16, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=18]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 32, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=19]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 48, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=20]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 64, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=21]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 80, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=22]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 96, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=23]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 112, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=24]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 128, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=25]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 144, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=26]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 160, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=27]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 176, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=28]
flags = 2
atlas = ExtResource( 2 )
region = Rect2( 192, 0, 16, 16 )

[sub_resource type="AtlasTexture" id=29]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 19, 11 )

[sub_resource type="AtlasTexture" id=30]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 19, 0, 19, 11 )

[sub_resource type="AtlasTexture" id=31]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 38, 0, 19, 11 )

[sub_resource type="AtlasTexture" id=32]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 57, 0, 19, 11 )

[sub_resource type="SpriteFrames" id=33]
resource_local_to_scene = true
animations = [ {
"frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ) ],
"loop": true,
"name": "New Anim",
"speed": 25.0
}, {
"frames": [ SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ) ],
"loop": true,
"name": "New Anim 1",
"speed": 15.0
} ]

[sub_resource type="RectangleShape2D" id=34]
resource_local_to_scene = true
extents = Vector2( 5.5, 4.5 )

[sub_resource type="OccluderPolygon2D" id=35]
polygon = PoolVector2Array( -6, -3.33333, -6, 2, -3, 5, 5, 5, 5, -6, -3.33333, -6 )

[node name="Fireball" instance=ExtResource( 1 )]
mass = 1000.0
linear_velocity = Vector2( -60, 0 )

[node name="AnimatedSprite" parent="." index="0"]
frames = SubResource( 33 )
animation = "New Anim 1"
frame = 0

[node name="CollisionShape2D" parent="." index="1"]
position = Vector2( -3.5, -0.5 )
shape = SubResource( 34 )

[node name="LightOccluder2D" parent="." index="4"]
position = Vector2( -3, 0 )
occluder = SubResource( 35 )