[gd_scene load_steps=18 format=2]
[ext_resource path="res://bullets/scenes/Laser.tscn" type="PackedScene" id=1]
[ext_resource path="res://sprites/Laser-Sheet.png" type="Texture" id=3]
[sub_resource type="AtlasTexture" id=17]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=18]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 16, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=19]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 32, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=20]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 48, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=21]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 64, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=22]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 80, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=23]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 96, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=24]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 112, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=25]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 128, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=26]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 144, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=27]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 160, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=28]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 176, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=29]
flags = 2
atlas = ExtResource( 3 )
region = Rect2( 192, 0, 16, 16 )
[sub_resource type="SpriteFrames" id=15]
resource_local_to_scene = true
animations = [ {
"frames": [ SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ) ],
"loop": true,
"name": "New Anim",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=16]
resource_local_to_scene = true
extents = Vector2( 4.5, 4 )
[node name="Split" instance=ExtResource( 1 )]
mass = 1.0
linear_velocity = Vector2( 30, 0 )
spreadmaxneg = -20
spreadmaxpos = 20
initial_velocity = 150
rarity_max = 10
modulate_amount = 0.1
modulate_glow = true
[node name="Laser" parent="." index="0"]
position = Vector2( -37, -4 )
frames = SubResource( 15 )
animation = "New Anim"
offset = Vector2( 37, 4 )
[node name="Collision" parent="." index="1"]
shape = SubResource( 16 )