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[gd_scene load_steps=4 format=2]

[ext_resource path="res://sprites/Flame.png" type="Texture" id=1]

[sub_resource type="CanvasItemMaterial" id=1]
blend_mode = 1

[sub_resource type="Gradient" id=2]
offsets = PoolRealArray( 0, 0.345745, 0.670213, 0.87234, 0.93617 )
colors = PoolColorArray( 1, 0.831373, 0, 0.317647, 1, 0.356863, 0, 0.388235, 0, 0.431373, 1, 0.207843, 0.341176, 0.623529, 0.996078, 0.392157, 1, 1, 1, 0 )

[node name="Fire" type="CPUParticles2D"]
material = SubResource( 1 )
amount = 64
lifetime = 0.7
explosiveness = 0.05
randomness = 0.2
lifetime_randomness = 0.1
local_coords = false
texture = ExtResource( 1 )
emission_shape = 2
emission_rect_extents = Vector2( 0, 2 )
direction = Vector2( -1, 0 )
spread = 25.0
gravity = Vector2( 0, 0 )
initial_velocity = 40.0
initial_velocity_random = 0.1
angular_velocity = 100.0
angular_velocity_random = 1.0
linear_accel = 5.0
radial_accel = 60.0
radial_accel_random = 1.0
angle = 720.0
angle_random = 1.0
scale_amount = 1.5
scale_amount_random = 0.41
color = Color( 0.776471, 0.776471, 0.776471, 1 )
color_ramp = SubResource( 2 )
__meta__ = {
"_editor_description_": ""
}