[gd_scene load_steps=5 format=2]
[ext_resource path="res://sprites/transition_left.png" type="Texture" id=1]
[ext_resource path="res://effects/Game.gd" type="Script" id=2]
[ext_resource path="res://sprites/transition_right.png" type="Texture" id=3]
[sub_resource type="Animation" id=3]
resource_name = "fadeinout"
length = 2.0
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "halfway"
} ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("transition/TransitionRight:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 320, 0 ), Vector2( 119, 0 ), Vector2( 320, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("transition/TransitionLeft:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( -251, 0 ), Vector2( 0, 0 ), Vector2( -251, 0 ) ]
}
[node name="Game" type="Node2D"]
pause_mode = 2
script = ExtResource( 2 )
[node name="transition" type="CanvasLayer" parent="."]
layer = 10
[node name="TransitionLeft" type="Sprite" parent="transition"]
position = Vector2( -251, 0 )
scale = Vector2( 1.32963, 1.32963 )
texture = ExtResource( 1 )
centered = false
[node name="TransitionRight" type="Sprite" parent="transition"]
position = Vector2( 320, 0 )
scale = Vector2( 1.32963, 1.32963 )
texture = ExtResource( 3 )
centered = false
[node name="transitionAnimation" type="AnimationPlayer" parent="."]
playback_speed = 2.0
anims/fadeinout = SubResource( 3 )