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[gd_scene load_steps=3 format=2]

[ext_resource path="res://sounds/Hit.wav" type="AudioStream" id=1]

[sub_resource type="Animation" id=2]
resource_name = "Hit"
length = 0.6
tracks/0/type = "value"
tracks/0/path = NodePath("Particles2D:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.6 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [  ],
"method": "queue_free"
} ]
}

[node name="HitEffect" type="Node2D"]

[node name="HitSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 1 )
volume_db = -30.0
autoplay = true

[node name="Particles2D" type="CPUParticles2D" parent="."]
scale = Vector2( 2, 2 )
emitting = false
amount = 3
lifetime = 0.5
one_shot = true
explosiveness = 1.0
gravity = Vector2( 0, 0 )
initial_velocity = 60.0
initial_velocity_random = 0.75

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Hit"
anims/Hit = SubResource( 2 )