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[gd_scene load_steps=7 format=2]

[ext_resource path="res://enemy/scripts/Drone.gd" type="Script" id=1]
[ext_resource path="res://sprites/drone_base.png" type="Texture" id=2]
[ext_resource path="res://sprites/turret.png" type="Texture" id=3]

[sub_resource type="CircleShape2D" id=1]
radius = 18.0278

[sub_resource type="Animation" id=3]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("turret:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 1 ]
}

[sub_resource type="Animation" id=2]
resource_name = "firing"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("shootsfx:playing")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("turret:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 0 ]
}
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.3 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [  ],
"method": "spawn_bullet"
} ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("appearFlash:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}

[node name="Drone" type="RigidBody2D"]
collision_layer = 34
gravity_scale = 0.0
script = ExtResource( 1 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

[node name="base" type="Sprite" parent="."]
texture = ExtResource( 2 )

[node name="turret" type="Sprite" parent="."]
texture = ExtResource( 3 )
centered = false
offset = Vector2( -1, -4 )
hframes = 2
frame = 1

[node name="appearFlash" type="Sprite" parent="."]

[node name="Tween" type="Tween" parent="."]

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 3 )
anims/firing = SubResource( 2 )

[node name="shootCooldown" type="Timer" parent="."]

[node name="rays" type="Node2D" parent="."]

[node name="RayCast2D" type="RayCast2D" parent="rays"]
position = Vector2( 0, 17 )
enabled = true
collision_mask = 32777
collide_with_areas = true

[node name="RayCast2D2" type="RayCast2D" parent="rays"]
position = Vector2( 17, 0 )
rotation = -1.5708
enabled = true
collision_mask = 32777
collide_with_areas = true

[node name="RayCast2D3" type="RayCast2D" parent="rays"]
position = Vector2( 0, -17 )
rotation = 3.14159
enabled = true
collision_mask = 32777
collide_with_areas = true

[node name="RayCast2D4" type="RayCast2D" parent="rays"]
position = Vector2( -17, 0 )
rotation = 1.5708
enabled = true
collision_mask = 32777
collide_with_areas = true

[node name="Camera2D" type="Camera2D" parent="."]

[node name="shootsfx" type="AudioStreamPlayer" parent="."]

[connection signal="body_entered" from="." to="." method="_on_Drone_body_entered"]
[connection signal="timeout" from="shootCooldown" to="." method="shoot"]