stockfish for godot
idk how the bestmove signal was removed
bendn 2022-09-14
parent 0a9a317 · commit 25e4303
-rw-r--r--addons/stockfish.gd/package.json2
-rw-r--r--addons/stockfish.gd/stockfish_loader.gd1
2 files changed, 2 insertions, 1 deletions
diff --git a/addons/stockfish.gd/package.json b/addons/stockfish.gd/package.json
index f7cbeaf..7f99539 100644
--- a/addons/stockfish.gd/package.json
+++ b/addons/stockfish.gd/package.json
@@ -1,6 +1,6 @@
{
"name": "@bendn/stockfish.gd",
- "version": "1.1.5",
+ "version": "1.1.6",
"description": "godot stockfish",
"main": "stockfish_loader.gd",
"scripts": {
diff --git a/addons/stockfish.gd/stockfish_loader.gd b/addons/stockfish.gd/stockfish_loader.gd
index ea71f05..0aba291 100644
--- a/addons/stockfish.gd/stockfish_loader.gd
+++ b/addons/stockfish.gd/stockfish_loader.gd
@@ -33,6 +33,7 @@ class Stockfish:
signal engine_ready
signal line_recieved
signal load_failed
+ signal bestmove
func send_line(cmd: String) -> void:
if not engine_ready: