stockfish for godot
idk how the bestmove signal was removed
| -rw-r--r-- | addons/stockfish.gd/package.json | 2 | ||||
| -rw-r--r-- | addons/stockfish.gd/stockfish_loader.gd | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/addons/stockfish.gd/package.json b/addons/stockfish.gd/package.json index f7cbeaf..7f99539 100644 --- a/addons/stockfish.gd/package.json +++ b/addons/stockfish.gd/package.json @@ -1,6 +1,6 @@ { "name": "@bendn/stockfish.gd", - "version": "1.1.5", + "version": "1.1.6", "description": "godot stockfish", "main": "stockfish_loader.gd", "scripts": { diff --git a/addons/stockfish.gd/stockfish_loader.gd b/addons/stockfish.gd/stockfish_loader.gd index ea71f05..0aba291 100644 --- a/addons/stockfish.gd/stockfish_loader.gd +++ b/addons/stockfish.gd/stockfish_loader.gd @@ -33,6 +33,7 @@ class Stockfish: signal engine_ready signal line_recieved signal load_failed + signal bestmove func send_line(cmd: String) -> void: if not engine_ready: |