stockfish for godot
Diffstat (limited to 'Main.gd')
| -rw-r--r-- | Main.gd | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -7,4 +7,6 @@ func _ready() -> void: var loader := StockfishLoader.new() fish = loader.load_stockfish() yield(fish, "engine_ready") - fish.run_command("go depth 5") + print("GO FISH") + fish.game = Chess.new() + fish.go() |