stockfish for godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Reference",
"class": "Chess",
"language": "GDScript",
"path": "res://addons/stockfish.gd/chess.gd"
}, {
"base": "Reference",
"class": "FEN",
"language": "GDScript",
"path": "res://addons/stockfish.gd/fen.gd"
}, {
"base": "Reference",
"class": "PGN",
"language": "GDScript",
"path": "res://addons/stockfish.gd/pgn.gd"
}, {
"base": "Reference",
"class": "Stockfish",
"language": "GDScript",
"path": "res://addons/stockfish.gd/stockfish_wrapper.gd"
}, {
"base": "Reference",
"class": "StockfishLoader",
"language": "GDScript",
"path": "res://addons/stockfish.gd/stockfish_loader.gd"
} ]
_global_script_class_icons={
"Chess": "",
"FEN": "",
"PGN": "",
"Stockfish": "",
"StockfishLoader": ""
}

[application]

config/name="stockfish.gd"
run/main_scene="res://Main.tscn"

[rendering]

quality/driver/driver_name="GLES2"