small racing game im working on
increase particle threshold
bendn 2023-02-16
parent 014682c · commit 3b3e023
-rw-r--r--classes/car.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/classes/car.gd b/classes/car.gd
index 2bef84d..f15b1ec 100644
--- a/classes/car.gd
+++ b/classes/car.gd
@@ -78,7 +78,7 @@ func _physics_process(delta: float) -> void:
return
# drift particles
- var drift: bool = kph() > 25 and abs(ball.linear_velocity.normalized().dot(-car_mesh.transform.basis.z)) > .5
+ var drift: bool = kph() > 25 and abs(ball.linear_velocity.normalized().dot(-car_mesh.transform.basis.z)) > .8
skid_l.emitting = drift
skid_r.emitting = drift