small racing game im working on
increase particle threshold
| -rw-r--r-- | classes/car.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/classes/car.gd b/classes/car.gd index 2bef84d..f15b1ec 100644 --- a/classes/car.gd +++ b/classes/car.gd @@ -78,7 +78,7 @@ func _physics_process(delta: float) -> void: return # drift particles - var drift: bool = kph() > 25 and abs(ball.linear_velocity.normalized().dot(-car_mesh.transform.basis.z)) > .5 + var drift: bool = kph() > 25 and abs(ball.linear_velocity.normalized().dot(-car_mesh.transform.basis.z)) > .8 skid_l.emitting = drift skid_r.emitting = drift |