small racing game im working on
better clamping [skip ci]
bendn 2023-03-12
parent 24a4cb6 · commit 621b720
-rw-r--r--classes/car.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/classes/car.gd b/classes/car.gd
index 0b7d19c..6c0cd87 100644
--- a/classes/car.gd
+++ b/classes/car.gd
@@ -92,7 +92,7 @@ func steer(to: float) -> void:
else:
to = -steer_curve.sample_baked(-to) if to < 0.0 else steer_curve.sample_baked(to)
- steer_target = clampf(lerpf(steer_target, to, 10 * get_physics_process_delta_time()), -.7, .7)
+ steer_target = clampf(lerpf(steer_target, to, 10 * get_physics_process_delta_time()), -1, 1) * .75
## virtual
func shift_down() -> bool: