small racing game im working on
better clamping [skip ci]
| -rw-r--r-- | classes/car.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/classes/car.gd b/classes/car.gd index 0b7d19c..6c0cd87 100644 --- a/classes/car.gd +++ b/classes/car.gd @@ -92,7 +92,7 @@ func steer(to: float) -> void: else: to = -steer_curve.sample_baked(-to) if to < 0.0 else steer_curve.sample_baked(to) - steer_target = clampf(lerpf(steer_target, to, 10 * get_physics_process_delta_time()), -.7, .7) + steer_target = clampf(lerpf(steer_target, to, 10 * get_physics_process_delta_time()), -1, 1) * .75 ## virtual func shift_down() -> bool: |