small racing game im working on
make skids not cast shadows [skip ci]
| -rw-r--r-- | assets/cars/kenney_sedan/sedan.tscn | 4 | ||||
| -rw-r--r-- | scenes/trail.tscn | 1 |
2 files changed, 3 insertions, 2 deletions
diff --git a/assets/cars/kenney_sedan/sedan.tscn b/assets/cars/kenney_sedan/sedan.tscn index e37ec1a..5425b56 100644 --- a/assets/cars/kenney_sedan/sedan.tscn +++ b/assets/cars/kenney_sedan/sedan.tscn @@ -368,7 +368,7 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 1.2, 0 use_as_traction = true wheel_radius = 0.7 wheel_rest_length = 0.4 -wheel_friction_slip = 1.5 +wheel_friction_slip = 1.6 suspension_travel = 0.2 suspension_stiffness = 150.0 suspension_max_force = 18000.0 @@ -388,7 +388,7 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -1.2, use_as_traction = true wheel_radius = 0.7 wheel_rest_length = 0.4 -wheel_friction_slip = 1.5 +wheel_friction_slip = 1.6 suspension_travel = 0.2 suspension_stiffness = 150.0 suspension_max_force = 18000.0 diff --git a/scenes/trail.tscn b/scenes/trail.tscn index afd68c6..90f225e 100644 --- a/scenes/trail.tscn +++ b/scenes/trail.tscn @@ -14,6 +14,7 @@ top_level = true script = ExtResource("1_xpxgt") [node name="trail" type="CSGPolygon3D" parent="."] +cast_shadow = 0 polygon = PackedVector2Array(0, 0, 0, 0, 0.5, 0, 0.5, 0) mode = 2 path_node = NodePath("..") |