small racing game im working on
make skids not cast shadows [skip ci]
bendn 2023-03-04
parent b96534b · commit 8e7ba5f
-rw-r--r--assets/cars/kenney_sedan/sedan.tscn4
-rw-r--r--scenes/trail.tscn1
2 files changed, 3 insertions, 2 deletions
diff --git a/assets/cars/kenney_sedan/sedan.tscn b/assets/cars/kenney_sedan/sedan.tscn
index e37ec1a..5425b56 100644
--- a/assets/cars/kenney_sedan/sedan.tscn
+++ b/assets/cars/kenney_sedan/sedan.tscn
@@ -368,7 +368,7 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 1.2, 0
use_as_traction = true
wheel_radius = 0.7
wheel_rest_length = 0.4
-wheel_friction_slip = 1.5
+wheel_friction_slip = 1.6
suspension_travel = 0.2
suspension_stiffness = 150.0
suspension_max_force = 18000.0
@@ -388,7 +388,7 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -1.2,
use_as_traction = true
wheel_radius = 0.7
wheel_rest_length = 0.4
-wheel_friction_slip = 1.5
+wheel_friction_slip = 1.6
suspension_travel = 0.2
suspension_stiffness = 150.0
suspension_max_force = 18000.0
diff --git a/scenes/trail.tscn b/scenes/trail.tscn
index afd68c6..90f225e 100644
--- a/scenes/trail.tscn
+++ b/scenes/trail.tscn
@@ -14,6 +14,7 @@ top_level = true
script = ExtResource("1_xpxgt")
[node name="trail" type="CSGPolygon3D" parent="."]
+cast_shadow = 0
polygon = PackedVector2Array(0, 0, 0, 0, 0.5, 0, 0.5, 0)
mode = 2
path_node = NodePath("..")