small racing game im working on
Diffstat (limited to 'assets/cars/sparks.tscn')
| -rw-r--r-- | assets/cars/sparks.tscn | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/assets/cars/sparks.tscn b/assets/cars/sparks.tscn new file mode 100644 index 0000000..164c09a --- /dev/null +++ b/assets/cars/sparks.tscn @@ -0,0 +1,39 @@ +[gd_scene load_steps=5 format=3 uid="uid://bg1gm56iyns8a"] + +[ext_resource type="Script" path="res://assets/cars/sparks.gd" id="1_34m1u"] + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7tl5g"] +spread = 10.0 +flatness = 0.15 +gravity = Vector3(0, -0.5, 0) +initial_velocity_min = 0.5 +initial_velocity_max = 20.0 +linear_accel_min = 0.01 +linear_accel_max = 4.09 +scale_min = 0.5 +scale_max = 1.5 +hue_variation_min = 0.59 +hue_variation_max = 0.59 + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0lec5"] +shading_mode = 0 +albedo_color = Color(1, 0.784314, 0.231373, 1) + +[sub_resource type="CylinderMesh" id="CylinderMesh_tbgsw"] +material = SubResource("StandardMaterial3D_0lec5") +top_radius = 0.02 +bottom_radius = 0.02 +height = 0.04 +radial_segments = 8 + +[node name="crash" type="GPUParticles3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.98517, 2.26511, 0) +emitting = false +amount = 10 +lifetime = 2.0 +one_shot = true +explosiveness = 1.0 +randomness = 0.1 +process_material = SubResource("ParticleProcessMaterial_7tl5g") +draw_pass_1 = SubResource("CylinderMesh_tbgsw") +script = ExtResource("1_34m1u") |