small racing game im working on
Diffstat (limited to 'assets/mats/shader_sky.tres')
| -rw-r--r-- | assets/mats/shader_sky.tres | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/assets/mats/shader_sky.tres b/assets/mats/shader_sky.tres new file mode 100644 index 0000000..52e822b --- /dev/null +++ b/assets/mats/shader_sky.tres @@ -0,0 +1,90 @@ +[gd_resource type="ShaderMaterial" load_steps=9 format=3 uid="uid://la1c3g26n2xv"] + +[ext_resource type="Shader" path="res://assets/mats/sky.gdshader" id="1_re4p3"] +[ext_resource type="Texture2D" uid="uid://11wgfnak257h" path="res://assets/textures/base-noise.png" id="2_mnx47"] + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_i60uw"] +noise_type = 3 +frequency = 0.001 +fractal_type = 2 +fractal_octaves = 1 +cellular_distance_function = 3 +cellular_return_type = 0 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture_uhc2h"] +width = 1024 +height = 1024 +in_3d_space = true +seamless = true +noise = SubResource("FastNoiseLite_i60uw") + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_1y10v"] + +[sub_resource type="NoiseTexture2D" id="NoiseTexture_vkbkn"] +width = 1024 +height = 1024 +in_3d_space = true +seamless = true +noise = SubResource("FastNoiseLite_1y10v") + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_deuf6"] +noise_type = 2 +frequency = 0.037 +fractal_type = 0 +fractal_octaves = 1 +fractal_weighted_strength = 1.0 +cellular_distance_function = 1 +cellular_return_type = 3 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture_d3r0e"] +width = 2048 +height = 2048 +seamless = true +noise = SubResource("FastNoiseLite_deuf6") + +[resource] +shader = ExtResource("1_re4p3") +shader_parameter/cloud_edge_day_color = Color(0.9, 0.9, 0.9, 1) +shader_parameter/cloud_main_day_color = Color(1, 1, 1, 1) +shader_parameter/cloud_edge_night_color = Color(0.15, 0.19, 0.25, 1) +shader_parameter/cloud_main_night_color = Color(0.15, 0.16, 0.2, 1) +shader_parameter/cloud_speed_1 = 0.1 +shader_parameter/cloud_speed_2 = 0.1 +shader_parameter/cloud_speed_3 = 0.1 +shader_parameter/cloud_scale_1 = 0.1 +shader_parameter/cloud_scale_2 = 0.074 +shader_parameter/cloud_scale_3 = 0.075 +shader_parameter/cloud_distortion = 1.95 +shader_parameter/cloud_strength = 1.0 +shader_parameter/cloud_cutoff = 0.013 +shader_parameter/cloud_fuzziness = 1.0 +shader_parameter/cloud_noise1 = SubResource("NoiseTexture_uhc2h") +shader_parameter/cloud_noise2 = SubResource("NoiseTexture_vkbkn") +shader_parameter/day_bottom_color = Color(0.4, 1, 1, 1) +shader_parameter/day_top_color = Color(0, 0.8, 1, 1) +shader_parameter/offset_horizon = 0.4 +shader_parameter/horizon_intensity = -0.443 +shader_parameter/sun_set = Color(0.56, 0.24, 0, 1) +shader_parameter/horizon_color_day = Color(0.57, 0.53, 0.26, 1) +shader_parameter/horizon_color_night = Color(0.09, 0.16, 0.04, 1) +shader_parameter/moon_color = Color(1, 1, 1, 1) +shader_parameter/moon_radius = 0.1 +shader_parameter/moon_crescent = -0.085 +shader_parameter/dark_falloff = 3.915 +shader_parameter/night_bottom_color = Color(0, 0, 0.2, 1) +shader_parameter/night_top_color = Color(0, 0, 0, 1) +shader_parameter/stars_speed = 0.02 +shader_parameter/stars_cutoff = 0.744 +shader_parameter/stars_sky_color = Color(0, 0.11, 0.05, 1) +shader_parameter/offset_stars = 0.015 +shader_parameter/stars_intensity = -2.998 +shader_parameter/star_falloff = 1.485 +shader_parameter/stars_fade_modulation = 0.91 +shader_parameter/stars_texture = SubResource("NoiseTexture_d3r0e") +shader_parameter/base_noise = ExtResource("2_mnx47") +shader_parameter/sun_color = Color(1, 1, 1, 1) +shader_parameter/sun_radius = 0.4 +shader_parameter/flat_sun = true +shader_parameter/enable_horizon_fade = true +shader_parameter/horizon_fade_size = 0.2 +shader_parameter/horizon_fade_blend = 0.2 |