small racing game im working on
Diffstat (limited to 'assets/mats/shader_sky.tres')
| -rw-r--r-- | assets/mats/shader_sky.tres | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/assets/mats/shader_sky.tres b/assets/mats/shader_sky.tres index 67e4b53..4526979 100644 --- a/assets/mats/shader_sky.tres +++ b/assets/mats/shader_sky.tres @@ -62,9 +62,9 @@ shader_parameter/cloud_noise1 = SubResource("NoiseTexture_uhc2h") shader_parameter/cloud_noise2 = SubResource("NoiseTexture_vkbkn") shader_parameter/day_bottom_color = Color(0.4, 1, 1, 1) shader_parameter/day_top_color = Color(0, 0.8, 1, 1) -shader_parameter/offset_horizon = 0.4 +shader_parameter/offset_horizon = 0.236 shader_parameter/horizon_intensity = -0.443 -shader_parameter/sun_set = Color(0.56, 0.24, 0, 1) +shader_parameter/sun_set = Color(0.87451, 0.388235, 0, 1) shader_parameter/horizon_color_day = Color(0.57, 0.53, 0.26, 1) shader_parameter/horizon_color_night = Color(0.09, 0.16, 0.04, 1) shader_parameter/moon_color = Color(1, 1, 1, 1) @@ -73,18 +73,18 @@ shader_parameter/moon_crescent = -0.085 shader_parameter/dark_falloff = 3.915 shader_parameter/night_bottom_color = Color(0, 0, 0.2, 1) shader_parameter/night_top_color = Color(0, 0, 0, 1) -shader_parameter/stars_speed = 0.02 -shader_parameter/stars_cutoff = 0.744 +shader_parameter/stars_speed = 0.01 +shader_parameter/stars_cutoff = 0.69 shader_parameter/stars_sky_color = Color(0, 0.11, 0.05, 1) shader_parameter/offset_stars = 0.015 -shader_parameter/stars_intensity = -2.998 -shader_parameter/star_falloff = 1.485 +shader_parameter/stars_intensity = -2.829 +shader_parameter/star_falloff = 1.0 shader_parameter/stars_fade_modulation = 0.91 shader_parameter/stars_texture = SubResource("NoiseTexture_d3r0e") shader_parameter/base_noise = ExtResource("2_mnx47") shader_parameter/sun_color = Color(1, 1, 1, 1) -shader_parameter/sun_radius = 0.4 +shader_parameter/sun_radius = 0.3 shader_parameter/flat_sun = true shader_parameter/enable_horizon_fade = true shader_parameter/horizon_fade_size = 0.2 -shader_parameter/horizon_fade_blend = 0.2 +shader_parameter/horizon_fade_blend = 0.1 |