small racing game im working on
Diffstat (limited to 'assets/meshes/tree_bottom.tres')
| -rw-r--r-- | assets/meshes/tree_bottom.tres | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/assets/meshes/tree_bottom.tres b/assets/meshes/tree_bottom.tres new file mode 100644 index 0000000..90f3454 --- /dev/null +++ b/assets/meshes/tree_bottom.tres @@ -0,0 +1,28 @@ +[gd_resource type="ArrayMesh" load_steps=2 format=3 uid="uid://wpn040a4trym"] + +[sub_resource type="ArrayMesh" id="ArrayMesh_grsbj"] +_surfaces = [{ +"aabb": AABB(-1, -1.5, -1, 2, 3, 2), +"format": 4097, +"index_count": 72, +"index_data": PackedByteArray(0, 0, 3, 0, 1, 0, 0, 0, 2, 0, 3, 0, 2, 0, 5, 0, 3, 0, 2, 0, 4, 0, 5, 0, 4, 0, 7, 0, 5, 0, 4, 0, 6, 0, 7, 0, 6, 0, 9, 0, 7, 0, 6, 0, 8, 0, 9, 0, 8, 0, 11, 0, 9, 0, 8, 0, 10, 0, 11, 0, 10, 0, 13, 0, 11, 0, 10, 0, 12, 0, 13, 0, 12, 0, 15, 0, 13, 0, 12, 0, 14, 0, 15, 0, 14, 0, 17, 0, 15, 0, 14, 0, 16, 0, 17, 0, 16, 0, 19, 0, 17, 0, 16, 0, 18, 0, 19, 0, 18, 0, 21, 0, 19, 0, 18, 0, 20, 0, 21, 0, 20, 0, 23, 0, 21, 0, 20, 0, 22, 0, 23, 0, 22, 0, 1, 0, 23, 0, 22, 0, 0, 0, 1, 0), +"primitive": 3, +"vertex_count": 24, +"vertex_data": PackedByteArray(0, 0, 0, 0, 0, 0, 192, 191, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 192, 63, 0, 0, 128, 191, 0, 0, 0, 63, 0, 0, 192, 191, 215, 179, 93, 191, 0, 0, 0, 63, 0, 0, 192, 63, 215, 179, 93, 191, 215, 179, 93, 63, 0, 0, 192, 191, 0, 0, 0, 191, 215, 179, 93, 63, 0, 0, 192, 63, 0, 0, 0, 191, 0, 0, 128, 63, 0, 0, 192, 191, 0, 0, 0, 128, 0, 0, 128, 63, 0, 0, 192, 63, 0, 0, 0, 128, 215, 179, 93, 63, 0, 0, 192, 191, 0, 0, 0, 63, 215, 179, 93, 63, 0, 0, 192, 63, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 192, 191, 215, 179, 93, 63, 0, 0, 0, 63, 0, 0, 192, 63, 215, 179, 93, 63, 0, 0, 0, 0, 0, 0, 192, 191, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 192, 63, 0, 0, 128, 63, 0, 0, 0, 191, 0, 0, 192, 191, 215, 179, 93, 63, 0, 0, 0, 191, 0, 0, 192, 63, 215, 179, 93, 63, 215, 179, 93, 191, 0, 0, 192, 191, 0, 0, 0, 63, 215, 179, 93, 191, 0, 0, 192, 63, 0, 0, 0, 63, 0, 0, 128, 191, 0, 0, 192, 191, 0, 0, 0, 128, 0, 0, 128, 191, 0, 0, 192, 63, 0, 0, 0, 128, 215, 179, 93, 191, 0, 0, 192, 191, 0, 0, 0, 191, 215, 179, 93, 191, 0, 0, 192, 63, 0, 0, 0, 191, 0, 0, 0, 191, 0, 0, 192, 191, 215, 179, 93, 191, 0, 0, 0, 191, 0, 0, 192, 63, 215, 179, 93, 191) +}] +blend_shape_mode = 0 + +[resource] +resource_name = "tree_Cylinder002" +_surfaces = [{ +"aabb": AABB(-1, -1.5, -1, 2, 3, 2), +"attribute_data": PackedByteArray(0, 0, 160, 51, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 160, 51, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 171, 170, 106, 63, 0, 0, 128, 63, 171, 170, 106, 63, 0, 0, 0, 0, 86, 85, 85, 63, 0, 0, 128, 63, 86, 85, 85, 63, 0, 0, 0, 0, 1, 0, 64, 63, 0, 0, 128, 63, 1, 0, 64, 63, 0, 0, 0, 0, 172, 170, 42, 63, 0, 0, 128, 63, 172, 170, 42, 63, 0, 0, 0, 0, 87, 85, 21, 63, 0, 0, 128, 63, 87, 85, 21, 63, 0, 0, 0, 0, 2, 0, 0, 63, 0, 0, 128, 63, 2, 0, 0, 63, 0, 0, 0, 0, 89, 85, 213, 62, 0, 0, 128, 63, 89, 85, 213, 62, 0, 0, 0, 0, 174, 170, 170, 62, 0, 0, 128, 63, 174, 170, 170, 62, 0, 0, 0, 0, 3, 0, 128, 62, 0, 0, 128, 63, 3, 0, 128, 62, 0, 0, 0, 0, 176, 170, 42, 62, 0, 0, 128, 63, 176, 170, 42, 62, 0, 0, 0, 0, 181, 170, 170, 61, 0, 0, 128, 63, 181, 170, 170, 61, 0, 0, 0, 0), +"format": 4119, +"index_count": 72, +"index_data": PackedByteArray(1, 0, 5, 0, 3, 0, 1, 0, 4, 0, 5, 0, 4, 0, 7, 0, 5, 0, 4, 0, 6, 0, 7, 0, 6, 0, 9, 0, 7, 0, 6, 0, 8, 0, 9, 0, 8, 0, 11, 0, 9, 0, 8, 0, 10, 0, 11, 0, 10, 0, 13, 0, 11, 0, 10, 0, 12, 0, 13, 0, 12, 0, 15, 0, 13, 0, 12, 0, 14, 0, 15, 0, 14, 0, 17, 0, 15, 0, 14, 0, 16, 0, 17, 0, 16, 0, 19, 0, 17, 0, 16, 0, 18, 0, 19, 0, 18, 0, 21, 0, 19, 0, 18, 0, 20, 0, 21, 0, 20, 0, 23, 0, 21, 0, 20, 0, 22, 0, 23, 0, 22, 0, 25, 0, 23, 0, 22, 0, 24, 0, 25, 0, 24, 0, 2, 0, 25, 0, 24, 0, 0, 0, 2, 0), +"primitive": 3, +"vertex_count": 26, +"vertex_data": PackedByteArray(0, 0, 0, 0, 0, 0, 192, 191, 0, 0, 128, 191, 255, 255, 255, 255, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 192, 191, 0, 0, 128, 191, 255, 255, 255, 255, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 192, 63, 0, 0, 128, 191, 255, 255, 255, 255, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 192, 63, 0, 0, 128, 191, 255, 255, 255, 255, 0, 0, 255, 191, 0, 0, 0, 63, 0, 0, 192, 191, 215, 179, 93, 191, 255, 255, 37, 209, 0, 0, 108, 215, 0, 0, 0, 63, 0, 0, 192, 63, 215, 179, 93, 191, 255, 255, 37, 209, 0, 0, 108, 215, 215, 179, 93, 63, 0, 0, 192, 191, 0, 0, 0, 191, 255, 255, 217, 174, 0, 0, 146, 232, 215, 179, 93, 63, 0, 0, 192, 63, 0, 0, 0, 191, 255, 255, 217, 174, 0, 0, 146, 232, 0, 0, 128, 63, 0, 0, 192, 191, 0, 0, 0, 128, 255, 255, 255, 127, 255, 255, 255, 255, 0, 0, 128, 63, 0, 0, 192, 63, 0, 0, 0, 128, 255, 255, 255, 127, 255, 255, 255, 255, 215, 179, 93, 63, 0, 0, 192, 191, 0, 0, 0, 63, 37, 209, 255, 127, 255, 255, 146, 232, 215, 179, 93, 63, 0, 0, 192, 63, 0, 0, 0, 63, 37, 209, 255, 127, 255, 255, 146, 232, 0, 0, 0, 63, 0, 0, 192, 191, 215, 179, 93, 63, 217, 174, 255, 127, 255, 255, 108, 215, 0, 0, 0, 63, 0, 0, 192, 63, 215, 179, 93, 63, 217, 174, 255, 127, 255, 255, 108, 215, 0, 0, 0, 0, 0, 0, 192, 191, 0, 0, 128, 63, 255, 127, 255, 127, 255, 255, 255, 191, 0, 0, 0, 0, 0, 0, 192, 63, 0, 0, 128, 63, 255, 127, 255, 127, 255, 255, 255, 191, 0, 0, 0, 191, 0, 0, 192, 191, 215, 179, 93, 63, 37, 81, 255, 127, 37, 209, 255, 191, 0, 0, 0, 191, 0, 0, 192, 63, 215, 179, 93, 63, 37, 81, 255, 127, 37, 209, 255, 191, 215, 179, 93, 191, 0, 0, 192, 191, 0, 0, 0, 63, 217, 46, 255, 127, 217, 174, 255, 191, 215, 179, 93, 191, 0, 0, 192, 63, 0, 0, 0, 63, 217, 46, 255, 127, 217, 174, 255, 191, 0, 0, 128, 191, 0, 0, 192, 191, 0, 0, 0, 128, 0, 0, 255, 127, 255, 127, 255, 191, 0, 0, 128, 191, 0, 0, 192, 63, 0, 0, 0, 128, 0, 0, 255, 127, 255, 127, 255, 191, 215, 179, 93, 191, 0, 0, 192, 191, 0, 0, 0, 191, 0, 0, 217, 174, 37, 81, 255, 191, 215, 179, 93, 191, 0, 0, 192, 63, 0, 0, 0, 191, 0, 0, 217, 174, 37, 81, 255, 191, 0, 0, 0, 191, 0, 0, 192, 191, 215, 179, 93, 191, 0, 0, 37, 209, 217, 46, 255, 191, 0, 0, 0, 191, 0, 0, 192, 63, 215, 179, 93, 191, 0, 0, 37, 209, 217, 46, 255, 191) +}] +blend_shape_mode = 0 +shadow_mesh = SubResource("ArrayMesh_grsbj") |