small racing game im working on
Diffstat (limited to 'cam.gd')
| -rw-r--r-- | cam.gd | 20 |
1 files changed, 9 insertions, 11 deletions
@@ -1,14 +1,16 @@ extends Camera3D +class_name CarCamera -var follow_this: Node3D -@export var target_distance = 3.0 -@export var target_height = 2.0 +@export var target_distance = 9.0 +@export var target_height = 4.0 -var last_lookat +var follow_this: Node3D +var last_lookat: Vector3 func _ready(): - set_physics_process(false) - + global_position = follow_this.global_position + (follow_this.global_transform.basis.z * target_distance) + look_at(follow_this.global_position) + last_lookat = follow_this.global_position func target() -> Vector3: var delta_v := global_position - follow_this.global_position @@ -32,9 +34,5 @@ func _physics_process(delta): look_at(last_lookat, Vector3(0.0, 1.0, 0.0)) -func _on_race_created_car(car: Car) -> void: +func _init(car: Car) -> void: follow_this = car.car_mesh - global_position = follow_this.global_position + (follow_this.global_transform.basis.z * target_distance) - look_at(follow_this.global_position) - last_lookat = follow_this.global_position - set_physics_process(true) |