small racing game im working on
Diffstat (limited to 'classes/car.gd')
| -rw-r--r-- | classes/car.gd | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/classes/car.gd b/classes/car.gd index 8d3a23c..e9acc26 100644 --- a/classes/car.gd +++ b/classes/car.gd @@ -42,12 +42,14 @@ func is_on_ground() -> bool: func is_not_on_ground() -> bool: return wheels.any(func(whl: VehicleWheel3D): return !whl.is_in_contact()) +func reset() -> void: + brake = 15 + set_physics_process(false) + func _ready() -> void: for whl in wheels: particles.append(whl.get_node(^"particles")) randomize() - brake = 15 - set_physics_process(false) func kph(): return (3 * PI * wheels[0].wheel_radius * rpm()) / 25; |