small racing game im working on
Diffstat (limited to 'classes/car.gd')
| -rw-r--r-- | classes/car.gd | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/classes/car.gd b/classes/car.gd index 9a8b8c0..30fa613 100644 --- a/classes/car.gd +++ b/classes/car.gd @@ -46,6 +46,9 @@ func is_not_on_ground() -> bool: return wheels.any(func(whl: VehicleWheel3D): return !whl.is_in_contact()) func reset() -> void: + steering = 0 + throttle = 0 + engine_force = 0 brake = 15 set_physics_process(false) |