small racing game im working on
Diffstat (limited to 'classes/car_vars.gd')
| -rw-r--r-- | classes/car_vars.gd | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/classes/car_vars.gd b/classes/car_vars.gd new file mode 100644 index 0000000..dff1820 --- /dev/null +++ b/classes/car_vars.gd @@ -0,0 +1,40 @@ +class_name CarVars +extends Resource + +var throttle: float +var brake: float +var steering: float +var engine_force: float +var engine_rpm: float +var wheel_rpm: float +var wheel_skidinfo: Array +var wheel_contact: Array +var wheel_position: Array +var current_gear: int +var position: Vector3 +var rotation: Vector3 +var kph: float + +func _init(from: Car) -> void: + throttle = from.throttle + brake = from.brake + steering = from.steering + engine_force = from.engine_force + engine_rpm = from.engine_rpm + position = from.global_position + rotation = from.global_rotation + kph = from.kph() + for i in from.wheels.size(): + var wheel := from.wheels[i] + wheel_skidinfo.append(wheel.get_skidinfo()) + wheel_contact.append(wheel.is_in_contact()) + wheel_position.append(wheel.global_position) + +func to_dict(): # RIP memory + return { + throttle = throttle, brake = brake, steering = steering, + engine_force = engine_force, engine_rpm = engine_rpm, + position = position, rotation = rotation, kph = kph, + wheel_skidinfo = wheel_skidinfo, wheel_contact = wheel_contact, + wheel_position = wheel_position, + } |