small racing game im working on
Diffstat (limited to 'classes/car_vars.gd')
| -rw-r--r-- | classes/car_vars.gd | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/classes/car_vars.gd b/classes/car_vars.gd deleted file mode 100644 index dff1820..0000000 --- a/classes/car_vars.gd +++ /dev/null @@ -1,40 +0,0 @@ -class_name CarVars -extends Resource - -var throttle: float -var brake: float -var steering: float -var engine_force: float -var engine_rpm: float -var wheel_rpm: float -var wheel_skidinfo: Array -var wheel_contact: Array -var wheel_position: Array -var current_gear: int -var position: Vector3 -var rotation: Vector3 -var kph: float - -func _init(from: Car) -> void: - throttle = from.throttle - brake = from.brake - steering = from.steering - engine_force = from.engine_force - engine_rpm = from.engine_rpm - position = from.global_position - rotation = from.global_rotation - kph = from.kph() - for i in from.wheels.size(): - var wheel := from.wheels[i] - wheel_skidinfo.append(wheel.get_skidinfo()) - wheel_contact.append(wheel.is_in_contact()) - wheel_position.append(wheel.global_position) - -func to_dict(): # RIP memory - return { - throttle = throttle, brake = brake, steering = steering, - engine_force = engine_force, engine_rpm = engine_rpm, - position = position, rotation = rotation, kph = kph, - wheel_skidinfo = wheel_skidinfo, wheel_contact = wheel_contact, - wheel_position = wheel_position, - } |