small racing game im working on
Diffstat (limited to 'classes/ghost.gd')
-rw-r--r--classes/ghost.gd33
1 files changed, 18 insertions, 15 deletions
diff --git a/classes/ghost.gd b/classes/ghost.gd
index eb376f1..674436e 100644
--- a/classes/ghost.gd
+++ b/classes/ghost.gd
@@ -9,7 +9,7 @@ const trail_scene = preload("res://scenes/trail.tscn")
const inactive = {active = false};
var skids: Array[Array] = [[inactive], [inactive], [inactive], [inactive]]
var particles: Array[GPUParticles3D] = []
-var v: Dictionary # [CarVars]
+var v: PackedFloat32Array # [CarVars]
var current_gear := 0
var engine_rpm := 800.0
@@ -26,6 +26,7 @@ func clear_skids() -> void:
wheel.clear()
skids = [[inactive], [inactive], [inactive], [inactive]]
+@warning_ignore("shadowed_variable")
func reset(clear_skids := true) -> void:
engine_rpm = 800
current_gear = 0
@@ -34,33 +35,35 @@ func reset(clear_skids := true) -> void:
if clear_skids:
clear_skids()
-func update(car_vars: Dictionary, delta: float) -> void:
+func update(car_vars: PackedFloat32Array, delta: float) -> void:
v = car_vars
- engine_rpm = maxf(800, v.engine_rpm)
- current_gear = v.current_gear
- wheels[2].rotation.y = v.steering * .75
- wheels[3].rotation.y = v.steering * .75
- global_rotation = v.rotation
+ engine_rpm = maxf(800, v[CarVars.ENGINE_RPM])
+ current_gear = int(v[CarVars.CURRENT_GEAR])
+
+ wheels[2].rotation.y = v[CarVars.STEERING] * .75
+ wheels[3].rotation.y = v[CarVars.STEERING] * .75
+
+ global_rotation = CarVars.arr2vec(v, CarVars.ROTATION)
if delta > 0:
- global_position = lerp(global_position, v.position, 10 * delta)
+ global_position = lerp(global_position, CarVars.arr2vec(v, CarVars.POSITION), 10 * delta)
else:
- global_position = v.position
+ global_position = CarVars.arr2vec(v, CarVars.POSITION)
for i in 4:
- particles[i].emitting = v.wheel_skidinfo[i] < (.2 if i > 2 else .99) and v.wheel_contact[i] and v.kph > 30
+ particles[i].emitting = v[CarVars.SKID_START + i] < (.2 if i > 2 else .99) and v[CarVars.CONTACT_START + i] > 0 and v[CarVars.KPH] > 30
if particles[i].emitting:
@warning_ignore("narrowing_conversion")
- particles[i].amount = clampf(ceil(75 * (1 - v.wheel_skidinfo[i])) * 1 if i > 2 else 8, 0, 75)
+ particles[i].amount = clampf(ceil(75 * (1 - v[CarVars.SKID_START + i])) * 1 if i > 2 else 8, 0, 75)
if !skids[i][-1].active:
skids[i].append(trail_scene.instantiate() as Trail3D)
get_parent().add_child(skids[i][-1])
- (skids[i][-1] as Trail3D).add(to_global(v.wheel_position[i]) - Vector3(0, .661, 0))
+ (skids[i][-1] as Trail3D).add(to_global(CarVars.arr2vec(v, CarVars.WHEEL_POSITION_START + (i * 3))) - Vector3(0, .661, 0))
elif skids[i][-1].active:
skids[i][-1].active = false
- wheels[i].position = v.wheel_position[i]
+ wheels[i].position = CarVars.arr2vec(v, CarVars.WHEEL_POSITION_START + (i * 3))
- body_mesh.rotation.z = lerp(body_mesh.rotation.z, clampf(((-v.steering * .001) * v.wheel_rpm) + randf_range(-0.05,0.05), -.4, .4), 5 * delta)
+ body_mesh.rotation.z = lerp(body_mesh.rotation.z, clampf(((-v[CarVars.STEERING] * .001) * v[CarVars.WHEEL_RPM]) + randf_range(-0.05,0.05), -.4, .4), 5 * delta)
func kph() -> float:
- return v.kph
+ return v[CarVars.KPH]