small racing game im working on
Diffstat (limited to 'classes/ghost.gd')
-rw-r--r--classes/ghost.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/classes/ghost.gd b/classes/ghost.gd
index 674436e..93df69c 100644
--- a/classes/ghost.gd
+++ b/classes/ghost.gd
@@ -3,7 +3,7 @@ class_name GhostCar
@onready var wheels: Array[Node3D] = [$bl as Node3D, $br as Node3D, $fr as Node3D, $fl as Node3D]
@onready var body_mesh: MeshInstance3D = $body
-@onready var engine: AudioStreamPlayer3D = $Engine
+@onready var engine: EngineNoise = $Engine
const trail_scene = preload("res://scenes/trail.tscn")
const inactive = {active = false};
@@ -57,7 +57,7 @@ func update(car_vars: PackedFloat32Array, delta: float) -> void:
if !skids[i][-1].active:
skids[i].append(trail_scene.instantiate() as Trail3D)
get_parent().add_child(skids[i][-1])
- (skids[i][-1] as Trail3D).add(to_global(CarVars.arr2vec(v, CarVars.WHEEL_POSITION_START + (i * 3))) - Vector3(0, .661, 0))
+ (skids[i][-1] as Trail3D).add(to_global(CarVars.arr2vec(v, CarVars.WHEEL_POSITION_START + (i * 3))) - Vector3(0, .561, 0))
elif skids[i][-1].active:
skids[i][-1].active = false