small racing game im working on
Diffstat (limited to 'classes/resources/car_vars.gd')
| -rw-r--r-- | classes/resources/car_vars.gd | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/classes/resources/car_vars.gd b/classes/resources/car_vars.gd index 2854034..5d30dcb 100644 --- a/classes/resources/car_vars.gd +++ b/classes/resources/car_vars.gd @@ -23,12 +23,14 @@ func _init(from: Car) -> void: engine_rpm = from.engine_rpm position = from.global_position rotation = from.global_rotation - kph = from.kph() + wheel_rpm = from.wheel_rpm + current_gear = from.current_gear for i in from.wheels.size(): var wheel := from.wheels[i] wheel_skidinfo.append(wheel.get_skidinfo()) wheel_contact.append(wheel.is_in_contact()) - wheel_position.append(wheel.global_position) + wheel_position.append(wheel.position) + kph = from.kph() func to_dict(): # RIP memory return { @@ -36,5 +38,6 @@ func to_dict(): # RIP memory engine_force = engine_force, engine_rpm = engine_rpm, position = position, rotation = rotation, kph = kph, wheel_skidinfo = wheel_skidinfo, wheel_contact = wheel_contact, - wheel_position = wheel_position, + wheel_position = wheel_position, current_gear = current_gear, + wheel_rpm = wheel_rpm } |