small racing game im working on
Diffstat (limited to 'classes/resources/ghost_data.gd')
| -rw-r--r-- | classes/resources/ghost_data.gd | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/classes/resources/ghost_data.gd b/classes/resources/ghost_data.gd index f7c1cbc..ca57af2 100644 --- a/classes/resources/ghost_data.gd +++ b/classes/resources/ghost_data.gd @@ -5,15 +5,15 @@ var time: float var checkpoints: Array var snapped_checkpoints: Array # i hope this is performant -var snaps: Array#[Dictionary] +var snaps: Array# it doesnt let me type it var snap_count := 0 func snapshot(obj: Car): - snaps.append(CarVars.new(obj).to_dict()) + snaps.append(CarVars.create(obj)) snap_count += 1 -## returns a CarVars dictionary -func load_snap(i: int) -> Dictionary: +## returns a CarVars array +func load_snap(i: int) -> PackedFloat32Array: return snaps[i] func save(path: String) -> void: |