small racing game im working on
Diffstat (limited to 'classes/track.gd')
-rw-r--r--classes/track.gd8
1 files changed, 4 insertions, 4 deletions
diff --git a/classes/track.gd b/classes/track.gd
index 349dc78..9764ccc 100644
--- a/classes/track.gd
+++ b/classes/track.gd
@@ -31,8 +31,8 @@ class_name TrackResource
## Offset the entire track
@export var offset := Vector3.UP
@export_group("Race")
-## Num laps, 0 = no laps
-@export var laps := 0
+## Num laps, 1 = go to finish and done
+@export var laps := 1
@export_subgroup("Checkpoints")
## Place the path offsets of checkpoint locations in this array
@export var checkpoints: PackedFloat32Array = []
@@ -50,9 +50,9 @@ class_name TrackResource
@export var finish_scale := Vector3.ONE
@export var finish_needs_collision := false
@export_subgroup("Start")
-## Start location in path offset (unused if [member laps] > 0)
+## Start location in path offset (unused if [member laps] > 1)
@export var start_location: float = 0.0
-## Start scene (disregarded if [member laps] > 0)
+## Start scene (disregarded if [member laps] > 1)
@export var start_scene: PackedScene = preload("res://scenes/ring_start.tscn")
## How much to scale the start (see above)
@export var start_scale := Vector3.ONE