small racing game im working on
Diffstat (limited to 'classes/track.gd')
| -rw-r--r-- | classes/track.gd | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/classes/track.gd b/classes/track.gd index 349dc78..9764ccc 100644 --- a/classes/track.gd +++ b/classes/track.gd @@ -31,8 +31,8 @@ class_name TrackResource ## Offset the entire track @export var offset := Vector3.UP @export_group("Race") -## Num laps, 0 = no laps -@export var laps := 0 +## Num laps, 1 = go to finish and done +@export var laps := 1 @export_subgroup("Checkpoints") ## Place the path offsets of checkpoint locations in this array @export var checkpoints: PackedFloat32Array = [] @@ -50,9 +50,9 @@ class_name TrackResource @export var finish_scale := Vector3.ONE @export var finish_needs_collision := false @export_subgroup("Start") -## Start location in path offset (unused if [member laps] > 0) +## Start location in path offset (unused if [member laps] > 1) @export var start_location: float = 0.0 -## Start scene (disregarded if [member laps] > 0) +## Start scene (disregarded if [member laps] > 1) @export var start_scene: PackedScene = preload("res://scenes/ring_start.tscn") ## How much to scale the start (see above) @export var start_scale := Vector3.ONE |