small racing game im working on
Diffstat (limited to 'classes/track.gd')
-rw-r--r--classes/track.gd60
1 files changed, 0 insertions, 60 deletions
diff --git a/classes/track.gd b/classes/track.gd
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--- a/classes/track.gd
+++ /dev/null
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-extends Resource
-class_name TrackResource
-@export_group("Road")
-## Width of road
-@export var track_width := 40.0
-## Support base width
-@export var lower_support_width := 25.0
-## Height of supports
-@export var support_height := 8.0
-## Track curve
-@export var track: Curve3D = null
-@export_subgroup("Barriers")
-## Left barrier? (does not change collisions). see also [member right_barrier]
-@export var left_barrier := true
-## Right barrier? (does not change collisions). see also [member left_barrier]
-@export var right_barrier := true
-## Barrier width
-@export var barrier_width := 4.0
-@export_group("Sun position")
-## Sun x rotation
-@export_range(-360, 360) var sun_x := -90
-## Sun y rotation ( its a game, the sun rotates around us )
-@export_range(-360, 360) var sun_y := 0
-@export_group("", "")
-## The height of the overview cam
-@export var overview_height := 300.0
-## The name of this track
-@export var name: String = ""
-## Does the track loop around?
-@export var is_loop := true
-## Offset the entire track
-@export var offset := Vector3.UP
-@export_group("Race")
-## Num laps, 1 = go to finish and done
-@export var laps := 1
-@export_subgroup("Checkpoints")
-## Place the path offsets of checkpoint locations in this array
-@export var checkpoints: Array[float] = []
-## The checkpoint scene
-@export var checkpoint_scene: PackedScene = preload("res://scenes/ring_checkpoint.tscn")
-## How much to scale each checkpoint
-@export var checkpoint_scale := Vector3.ONE
-@export var checkpoint_needs_collision := false
-@export_subgroup("Finish")
-## Finish (or lap cp) location in path offset
-@export var finish_location: float = 0.0
-## The finish scene
-@export var finish_scene: PackedScene = preload("res://scenes/ring_finish.tscn")
-## How much to scale the finish
-@export var finish_scale := Vector3.ONE
-@export var finish_needs_collision := false
-@export_subgroup("Start")
-## Start location in path offset (unused if [member laps] > 1)
-@export var start_location: float = 0.0
-## Start scene (disregarded if [member laps] > 1)
-@export var start_scene: PackedScene = preload("res://scenes/ring_start.tscn")
-## How much to scale the start (see above)
-@export var start_scale := Vector3.ONE
-@export var start_needs_collision := false
-