small racing game im working on
Diffstat (limited to 'classes/trackdata.gd')
| -rw-r--r-- | classes/trackdata.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/classes/trackdata.gd b/classes/trackdata.gd index 3ac8175..225a385 100644 --- a/classes/trackdata.gd +++ b/classes/trackdata.gd @@ -4,7 +4,7 @@ extends Resource const SaveLoad := preload("res://addons/@bendn/remap/private/SaveLoadUtils.gd") var time: float -var checkpoints: Array[PackedFloat32Array] +var checkpoints: Array#[PackedFloat32Array] var positional := { origins = PackedVector3Array(), rotations = PackedVector3Array(), @@ -17,7 +17,7 @@ func data() -> Dictionary: func _init(num_checkpoints := 0, laps := 0) -> void: for i in laps: - var arr: PackedFloat32Array = [] + var arr := [] arr.resize(num_checkpoints + 1) arr.fill(-1) checkpoints.append(arr) |