small racing game im working on
Diffstat (limited to 'classes/trackdata.gd')
-rw-r--r--classes/trackdata.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/classes/trackdata.gd b/classes/trackdata.gd
index 3ac8175..225a385 100644
--- a/classes/trackdata.gd
+++ b/classes/trackdata.gd
@@ -4,7 +4,7 @@ extends Resource
const SaveLoad := preload("res://addons/@bendn/remap/private/SaveLoadUtils.gd")
var time: float
-var checkpoints: Array[PackedFloat32Array]
+var checkpoints: Array#[PackedFloat32Array]
var positional := {
origins = PackedVector3Array(),
rotations = PackedVector3Array(),
@@ -17,7 +17,7 @@ func data() -> Dictionary:
func _init(num_checkpoints := 0, laps := 0) -> void:
for i in laps:
- var arr: PackedFloat32Array = []
+ var arr := []
arr.resize(num_checkpoints + 1)
arr.fill(-1)
checkpoints.append(arr)