small racing game im working on
Diffstat (limited to 'default_env.tres')
| -rw-r--r-- | default_env.tres | 30 |
1 files changed, 11 insertions, 19 deletions
diff --git a/default_env.tres b/default_env.tres index e456854..7310986 100644 --- a/default_env.tres +++ b/default_env.tres @@ -1,26 +1,18 @@ -[gd_resource type="Environment" load_steps=5 format=3 uid="uid://biwshm46yl62v"] +[gd_resource type="Environment" load_steps=3 format=3 uid="uid://biwshm46yl62v"] -[sub_resource type="Gradient" id="Gradient_dslwg"] +[ext_resource type="Material" uid="uid://la1c3g26n2xv" path="res://assets/mats/shader_sky.tres" id="1_jcf87"] -[sub_resource type="GradientTexture1D" id="GradientTexture1D_gewg2"] -gradient = SubResource("Gradient_dslwg") - -[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_57jkl"] -sky_top_color = Color(0.282353, 0.372549, 1, 1) -sky_horizon_color = Color(0.427451, 0.658824, 1, 1) -sky_curve = 0.204906 -ground_bottom_color = Color(0.427451, 0.658824, 1, 1) -ground_horizon_color = Color(0.427451, 0.658824, 1, 1) -ground_curve = 13.0515 - -[sub_resource type="Sky" id="Sky_c7ivh"] -sky_material = SubResource("ProceduralSkyMaterial_57jkl") -process_mode = 1 +[sub_resource type="Sky" id="Sky_r1yiu"] +sky_material = ExtResource("1_jcf87") [resource] background_mode = 2 -sky = SubResource("Sky_c7ivh") +sky = SubResource("Sky_r1yiu") ambient_light_source = 3 ambient_light_color = Color(0.87451, 0.87451, 0.815686, 1) -volumetric_fog_density = 1.0 -adjustment_color_correction = SubResource("GradientTexture1D_gewg2") +reflected_light_source = 2 +glow_enabled = true +fog_light_color = Color(0.388235, 0.172549, 0.235294, 1) +fog_density = 0.1832 +fog_height = -638.24 +fog_height_density = 0.8369 |