small racing game im working on
Diffstat (limited to 'project.godot')
| -rw-r--r-- | project.godot | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/project.godot b/project.godot index b9ce718..42186a9 100644 --- a/project.godot +++ b/project.godot @@ -24,6 +24,7 @@ Globals="*res://globals.gd" window/size/viewport_width=1920 window/size/viewport_height=1080 +window/vsync/vsync_mode=0 window/stretch/aspect="ignore" [editor] @@ -89,6 +90,11 @@ shift_down={ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) ] } +shift_up={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":90,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} [layer_names] @@ -98,10 +104,14 @@ shift_down={ [physics] 3d/run_on_separate_thread=true -3d/default_gravity=25.0 [rendering] occlusion_culling/bvh_build_quality=0 renderer/rendering_method="gl_compatibility" +lights_and_shadows/directional_shadow/size=2048 +lights_and_shadows/directional_shadow/size.mobile=1024 +lights_and_shadows/directional_shadow/soft_shadow_filter_quality=1 +anti_aliasing/quality/msaa_3d=2 +anti_aliasing/quality/screen_space_aa=1 textures/canvas_textures/default_texture_filter=0 |