small racing game im working on
Diffstat (limited to 'project.godot')
-rw-r--r--project.godot12
1 files changed, 11 insertions, 1 deletions
diff --git a/project.godot b/project.godot
index b9ce718..42186a9 100644
--- a/project.godot
+++ b/project.godot
@@ -24,6 +24,7 @@ Globals="*res://globals.gd"
window/size/viewport_width=1920
window/size/viewport_height=1080
+window/vsync/vsync_mode=0
window/stretch/aspect="ignore"
[editor]
@@ -89,6 +90,11 @@ shift_down={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
+shift_up={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":90,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+]
+}
[layer_names]
@@ -98,10 +104,14 @@ shift_down={
[physics]
3d/run_on_separate_thread=true
-3d/default_gravity=25.0
[rendering]
occlusion_culling/bvh_build_quality=0
renderer/rendering_method="gl_compatibility"
+lights_and_shadows/directional_shadow/size=2048
+lights_and_shadows/directional_shadow/size.mobile=1024
+lights_and_shadows/directional_shadow/soft_shadow_filter_quality=1
+anti_aliasing/quality/msaa_3d=2
+anti_aliasing/quality/screen_space_aa=1
textures/canvas_textures/default_texture_filter=0