small racing game im working on
Diffstat (limited to 'project.godot')
| -rw-r--r-- | project.godot | 47 |
1 files changed, 41 insertions, 6 deletions
diff --git a/project.godot b/project.godot index 47ca854..bce33e3 100644 --- a/project.godot +++ b/project.godot @@ -14,7 +14,7 @@ config/name="tracer" run/main_scene="res://start.tscn" config/use_custom_user_dir=true config/custom_user_dir_name="tracer" -config/features=PackedStringArray("4.0") +config/features=PackedStringArray("4.1") [autoload] @@ -24,17 +24,28 @@ Globals="*res://globals.gd" window/size/viewport_width=1920 window/size/viewport_height=1080 -window/vsync/vsync_mode=0 +window/subwindows/embed_subwindows=false window/stretch/aspect="ignore" +window/vsync/vsync_mode=0 +mouse_cursor/tooltip_position_offset=Vector2(25, 25) [editor] movie_writer/mix_rate=24000 movie_writer/mjpeg_quality=0.8 -movie_writer/movie_file="/home/bendn/Documents/tracer/movie.avi" +movie_writer/movie_file="/home/bendn/Documents/tracer/movie/movie.png" movie_writer/disable_vsync=true movie_writer/fps=15 +[editor_plugins] + +enabled=PackedStringArray() + +[gui] + +theme/custom="res://ui/theme.tres" +theme/custom_font="res://ui/ubuntu.tres" + [importer_defaults] texture={ @@ -139,26 +150,50 @@ click={ "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null) ] } +ui_pan={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"pressed":false,"double_click":false,"script":null) +] +} +rotate_cw={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null) +] +} +rotate_ccw={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":82,"echo":false,"script":null) +] +} [layer_names] +2d_render/layer_1="platform" +2d_render/layer_2="road" +2d_render/layer_3="grass" +2d_render/layer_4="checkpoint" +2d_render/layer_5="finish" +2d_render/layer_6="start" 3d_physics/layer_1="world" 3d_physics/layer_2="player" +3d_physics/layer_31="gizmo" +3d_physics/layer_32="editor" [physics] 3d/run_on_separate_thread=true +common/enable_object_picking=false [rendering] occlusion_culling/bvh_build_quality=0 +textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="gl_compatibility" lights_and_shadows/directional_shadow/size=2048 lights_and_shadows/directional_shadow/size.mobile=1024 lights_and_shadows/directional_shadow/soft_shadow_filter_quality=1 reflections/sky_reflections/ggx_samples=16 reflections/sky_reflections/ggx_samples.mobile=8 -anti_aliasing/quality/msaa_2d=2 -anti_aliasing/quality/msaa_3d=2 +anti_aliasing/quality/msaa_2d=1 +anti_aliasing/quality/msaa_3d=1 anti_aliasing/quality/screen_space_aa=1 -textures/canvas_textures/default_texture_filter=0 |