small racing game im working on
Diffstat (limited to 'race.gd')
-rw-r--r--race.gd5
1 files changed, 2 insertions, 3 deletions
diff --git a/race.gd b/race.gd
index 1c63537..9123c92 100644
--- a/race.gd
+++ b/race.gd
@@ -18,7 +18,6 @@ var playing := false
var timer := GameTimer.new()
const SaveLoad := preload("res://addons/@bendn/remap/private/SaveLoadUtils.gd")
-const saves := "user://%s.ghost"
signal next_lap
signal created_car(car: Car)
@@ -71,7 +70,7 @@ func _ready() -> void:
track.track = track_res
add_child(track)
data = GhostData.new(track_res.checkpoints.size(), track_res.laps)
- best_time_data = GhostData._load(saves % track_res.name)
+ best_time_data = GhostData._load(Globals.SAVES % track_res.name)
mkcar()
mkghost()
connect_checkpoints()
@@ -114,7 +113,7 @@ func passed_finish() -> void:
if not best_time_data or data.time < best_time_data.time:
print("new pb!")
finished.emit(data.time, best_time_data.time if best_time_data else -1.0)
- data.save(saves % track_res.name)
+ data.save(Globals.SAVES % track_res.name)
best_time_data = data
else:
finished.emit(data.time, best_time_data.time)