small racing game im working on
Diffstat (limited to 'race.gd')
| -rw-r--r-- | race.gd | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -18,7 +18,6 @@ var playing := false var timer := GameTimer.new() const SaveLoad := preload("res://addons/@bendn/remap/private/SaveLoadUtils.gd") -const saves := "user://%s.ghost" signal next_lap signal created_car(car: Car) @@ -71,7 +70,7 @@ func _ready() -> void: track.track = track_res add_child(track) data = GhostData.new(track_res.checkpoints.size(), track_res.laps) - best_time_data = GhostData._load(saves % track_res.name) + best_time_data = GhostData._load(Globals.SAVES % track_res.name) mkcar() mkghost() connect_checkpoints() @@ -114,7 +113,7 @@ func passed_finish() -> void: if not best_time_data or data.time < best_time_data.time: print("new pb!") finished.emit(data.time, best_time_data.time if best_time_data else -1.0) - data.save(saves % track_res.name) + data.save(Globals.SAVES % track_res.name) best_time_data = data else: finished.emit(data.time, best_time_data.time) |