small racing game im working on
Diffstat (limited to 'race.gd')
-rw-r--r--race.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/race.gd b/race.gd
index 5729b2e..d2dd4ef 100644
--- a/race.gd
+++ b/race.gd
@@ -47,7 +47,7 @@ func mkcar() -> void:
car.visible = false
add_child(car)
car.rotation = track.start_rot + Vector3(0, PI, -PI/2)
- car.global_position = track.start_pos + Vector3(0, 2, 0) - (car.ball.global_transform.basis.z * 2) # bump forward a teensy bit
+ car.global_position = track.start_pos + Vector3(0, 2, 0) - (car.global_transform.basis.z * 2) # bump forward a teensy bit
car.visible = true
created_car.emit(car)
print("car created")
@@ -101,7 +101,7 @@ func _physics_process(_delta: float) -> void:
return
var shot := best_time_data.loadshot(Engine.get_physics_frames() - start_frame)
ghost.update(shot[0], shot[1], shot[2])
- ghost.visible = (ghost.global_position.distance_squared_to(car.car_mesh.global_position) > 10)
+ ghost.visible = (ghost.global_position.distance_squared_to(car.global_position) > 10)
func collect(cp: int) -> void: