small racing game im working on
Diffstat (limited to 'race.gd')
-rw-r--r--race.gd4
1 files changed, 1 insertions, 3 deletions
diff --git a/race.gd b/race.gd
index 385ab34..2848ed0 100644
--- a/race.gd
+++ b/race.gd
@@ -85,8 +85,7 @@ func passed_finish() -> void:
timer.stop()
if not best_time_data or data.time < best_time_data.time:
print("new pb!")
- SaveLoad.save(saves % track_res.name, data.data())
- data = TrackSaveableData.new(track.checkpoints.size())
+ data.save(saves % track_res.name)
else:
current_lap += 1
next_lap.emit()
@@ -103,7 +102,6 @@ func _physics_process(_delta: float) -> void:
ghost.update(shot[0], shot[1], shot[2])
ghost.visible = (ghost.global_position.distance_squared_to(car.global_position) > 10)
-
func collect(cp: int) -> void:
if cp != -1:
car.checkpoint_sound.play()