small racing game im working on
Diffstat (limited to 'race.gd')
| -rw-r--r-- | race.gd | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -139,8 +139,8 @@ func collect(cp: int) -> void: car.checkpoint_sound.play() var time := best_time_data.get_time(current_lap, cp) if best_time_data else -1.0 time = best_time_data.time if (not track_res.laps or track_res.laps == current_lap + 1) and cp == -1 and time != -1.0 else time - split.emit(timer.now(), time) - data.collect(current_lap, cp, timer.now()) + split.emit(snappedf(timer.now(), .001), time) + data.collect(current_lap, cp, snappedf(timer.now(), .001)) func start() -> void: timer.start() |