small racing game im working on
Diffstat (limited to 'race.gd')
| -rw-r--r-- | race.gd | 29 |
1 files changed, 24 insertions, 5 deletions
@@ -1,9 +1,28 @@ extends Node3D -@export var car: Car +@export var car: PackedScene +@export var track: TrackLoader -func _on_track_place_car(at: Vector3, rot: Vector3) -> void: - # await car.ready - car.ball.global_position = at + (Vector3.UP * 2) - car.ball.global_rotation = rot +signal created_car(car: Car) +func _ready() -> void: + var c: Node3D = car.instantiate() + c.set_script(load("res://classes/human_car.gd")) + c.show_debug = true + add_child(c) + c.ball.freeze = true + c.visible = false + c.global_position = track.start_pos + Vector3.UP * 3.5 + c.set_deferred(&"rotation", track.start_rot + Vector3.UP * PI) + await get_tree().process_frame + c.global_position = c.global_position - (c.ball.global_transform.basis.z * 2) # bump forward a teensy bit + c.visible = true + created_car.emit(c) + for cp in track.checkpoints: + cp.collected.connect(collect.bind(cp.id)) + +func collect(cp: int) -> void: + print("collected cp %d" % cp) + collected_checkpoints.append(cp) + +var collected_checkpoints: PackedInt32Array = [] |