small racing game im working on
Diffstat (limited to 'scenes/floor.tscn')
| -rw-r--r-- | scenes/floor.tscn | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/scenes/floor.tscn b/scenes/floor.tscn index b000e39..b675204 100644 --- a/scenes/floor.tscn +++ b/scenes/floor.tscn @@ -1,14 +1,25 @@ -[gd_scene load_steps=4 format=3 uid="uid://cd4a5y0hi58ks"] +[gd_scene load_steps=6 format=3 uid="uid://cd4a5y0hi58ks"] -[ext_resource type="Material" uid="uid://bdyn312e6c3ll" path="res://assets/mats/grass.tres" id="1_g7360"] +[ext_resource type="Script" path="res://scenes/floor.gd" id="1_yker8"] +[ext_resource type="Texture2D" uid="uid://dyk71hogwv01g" path="res://assets/textures/grass.png" id="2_aug46"] [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_tkhh8"] +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6fb2t"] +albedo_texture = ExtResource("2_aug46") +emission = Color(0, 0.0745098, 0.219608, 1) +emission_energy_multiplier = 16.0 +ao_light_affect = 0.33 +uv1_scale = Vector3(100, 100, 100) +texture_filter = 0 + [sub_resource type="PlaneMesh" id="PlaneMesh_ta0cd"] -material = ExtResource("1_g7360") +material = SubResource("StandardMaterial3D_6fb2t") size = Vector2(5000, 5000) [node name="Ground" type="StaticBody3D"] +collision_mask = 0 +script = ExtResource("1_yker8") metadata/_edit_lock_ = true metadata/_edit_group_ = true |