small racing game im working on
Diffstat (limited to 'scenes/race_highlevel.gd')
| -rw-r--r-- | scenes/race_highlevel.gd | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/scenes/race_highlevel.gd b/scenes/race_highlevel.gd index 904a00b..00c84cb 100644 --- a/scenes/race_highlevel.gd +++ b/scenes/race_highlevel.gd @@ -1,15 +1,18 @@ extends Splitscreen -@export var race_scene: PackedScene @export var hud_scene: PackedScene @export var countdown_scene: PackedScene +## For lowlevel race +@export var car_scene: PackedScene +@export var ghost_scene: PackedScene +@export var track_loader_scene: PackedScene + var race: Race var huds: Array[HUD] func _ready() -> void: - race = race_scene.instantiate() - race.initialize(Globals.playing) + race = Race.new(Globals.playing, car_scene, ghost_scene, track_loader_scene) add_child(race) add_player() super() |