small racing game im working on
Diffstat (limited to 'scenes/race_highlevel.gd')
-rw-r--r--scenes/race_highlevel.gd9
1 files changed, 6 insertions, 3 deletions
diff --git a/scenes/race_highlevel.gd b/scenes/race_highlevel.gd
index 904a00b..00c84cb 100644
--- a/scenes/race_highlevel.gd
+++ b/scenes/race_highlevel.gd
@@ -1,15 +1,18 @@
extends Splitscreen
-@export var race_scene: PackedScene
@export var hud_scene: PackedScene
@export var countdown_scene: PackedScene
+## For lowlevel race
+@export var car_scene: PackedScene
+@export var ghost_scene: PackedScene
+@export var track_loader_scene: PackedScene
+
var race: Race
var huds: Array[HUD]
func _ready() -> void:
- race = race_scene.instantiate()
- race.initialize(Globals.playing)
+ race = Race.new(Globals.playing, car_scene, ghost_scene, track_loader_scene)
add_child(race)
add_player()
super()