small racing game im working on
Diffstat (limited to 'scenes/race_highlevel.gd')
-rw-r--r--scenes/race_highlevel.gd3
1 files changed, 2 insertions, 1 deletions
diff --git a/scenes/race_highlevel.gd b/scenes/race_highlevel.gd
index c9e44aa..2524f11 100644
--- a/scenes/race_highlevel.gd
+++ b/scenes/race_highlevel.gd
@@ -29,7 +29,7 @@ func add_player() -> void:
v.viewport.add_child(c_cam)
v.viewport.add_child(i_cam)
var hud = hud_scene.instantiate()
- hud.assigned.emit(race.car, race.ghost, race.timer, race.track)
+ hud.assigned.emit(race.car, race.timer, race.track)
v.add_child(hud)
race.split.connect(hud.splits.update)
race.next_lap.connect(hud.laps.increment)
@@ -53,3 +53,4 @@ func count_in():
var countdown := countdown_scene.instantiate()
huds[0].add_child(countdown)
countdown.finished.connect(race.start)
+ countdown.finished.connect(countdown.queue_free)