small racing game im working on
Diffstat (limited to 'scenes/race_highlevel.gd')
| -rw-r--r-- | scenes/race_highlevel.gd | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scenes/race_highlevel.gd b/scenes/race_highlevel.gd index c9e44aa..2524f11 100644 --- a/scenes/race_highlevel.gd +++ b/scenes/race_highlevel.gd @@ -29,7 +29,7 @@ func add_player() -> void: v.viewport.add_child(c_cam) v.viewport.add_child(i_cam) var hud = hud_scene.instantiate() - hud.assigned.emit(race.car, race.ghost, race.timer, race.track) + hud.assigned.emit(race.car, race.timer, race.track) v.add_child(hud) race.split.connect(hud.splits.update) race.next_lap.connect(hud.laps.increment) @@ -53,3 +53,4 @@ func count_in(): var countdown := countdown_scene.instantiate() huds[0].add_child(countdown) countdown.finished.connect(race.start) + countdown.finished.connect(countdown.queue_free) |