small racing game im working on
Diffstat (limited to 'scenes/ring_checkpoint.tscn')
| -rw-r--r-- | scenes/ring_checkpoint.tscn | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/scenes/ring_checkpoint.tscn b/scenes/ring_checkpoint.tscn new file mode 100644 index 0000000..315c8d7 --- /dev/null +++ b/scenes/ring_checkpoint.tscn @@ -0,0 +1,37 @@ +[gd_scene load_steps=5 format=3 uid="uid://d4a3e1w62m3ck"] + +[ext_resource type="Script" path="res://classes/checkpoint.gd" id="1_kak2a"] +[ext_resource type="TorusMesh" uid="uid://dlbpusye3e33p" path="res://assets/meshes/checkpoint.tres" id="2_xys6y"] + +[sub_resource type="TorusMesh" id="TorusMesh_nyq70"] +inner_radius = 25.0 +outer_radius = 40.0 +rings = 10 +ring_segments = 4 + +[sub_resource type="BoxShape3D" id="BoxShape3D_0mg7y"] +size = Vector3(52, 52, 3) + +[node name="Checkpoint" type="PathFollow3D"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0) +script = ExtResource("1_kak2a") + +[node name="Ring" type="MeshInstance3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) +mesh = ExtResource("2_xys6y") + +[node name="Collision" type="CSGMesh3D" parent="Ring"] +transform = Transform3D(1, 0, 0, 0, 1, -8.35187e-23, 0, -8.35187e-23, 1, 0, 0, 0) +visible = false +use_collision = true +mesh = SubResource("TorusMesh_nyq70") + +[node name="PlayerDetector" type="Area3D" parent="."] +collision_layer = 0 +collision_mask = 2 +monitorable = false + +[node name="Area" type="CollisionShape3D" parent="PlayerDetector"] +shape = SubResource("BoxShape3D_0mg7y") + +[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_entered"] |