small racing game im working on
Diffstat (limited to 'scenes/ring_checkpoint.tscn')
-rw-r--r--scenes/ring_checkpoint.tscn10
1 files changed, 5 insertions, 5 deletions
diff --git a/scenes/ring_checkpoint.tscn b/scenes/ring_checkpoint.tscn
index eae51f3..c85070c 100644
--- a/scenes/ring_checkpoint.tscn
+++ b/scenes/ring_checkpoint.tscn
@@ -3,13 +3,13 @@
[ext_resource type="Script" path="res://scenes/ring_checkpoint.gd" id="1_cmmpp"]
[ext_resource type="TorusMesh" uid="uid://dlbpusye3e33p" path="res://assets/meshes/checkpoint.tres" id="2_xys6y"]
-[sub_resource type="TorusMesh" id="TorusMesh_wt6vi"]
+[sub_resource type="TorusMesh" id="TorusMesh_mi087"]
inner_radius = 25.0
outer_radius = 40.0
rings = 10
ring_segments = 4
-[sub_resource type="BoxShape3D" id="BoxShape3D_2btqs"]
+[sub_resource type="BoxShape3D" id="BoxShape3D_k77jm"]
size = Vector3(52, 52, 3)
[node name="Checkpoint" type="PathFollow3D"]
@@ -24,7 +24,7 @@ mesh = ExtResource("2_xys6y")
transform = Transform3D(1, 0, 0, 0, 1, -8.35187e-23, 0, -8.35187e-23, 1, 0, 0, 0)
visible = false
use_collision = true
-mesh = SubResource("TorusMesh_wt6vi")
+mesh = SubResource("TorusMesh_mi087")
[node name="PlayerDetector" type="Area3D" parent="."]
collision_layer = 0
@@ -32,6 +32,6 @@ collision_mask = 2
monitorable = false
[node name="Area" type="CollisionShape3D" parent="PlayerDetector"]
-shape = SubResource("BoxShape3D_2btqs")
+shape = SubResource("BoxShape3D_k77jm")
-[connection signal="body_entered" from="PlayerDetector" to="." method="enter" flags=6 unbinds=1]
+[connection signal="body_entered" from="PlayerDetector" to="." method="enter" unbinds=1]