small racing game im working on
Diffstat (limited to 'scenes/ring_finish.tscn')
| -rw-r--r-- | scenes/ring_finish.tscn | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/scenes/ring_finish.tscn b/scenes/ring_finish.tscn new file mode 100644 index 0000000..7e9f7d0 --- /dev/null +++ b/scenes/ring_finish.tscn @@ -0,0 +1,34 @@ +[gd_scene load_steps=5 format=3 uid="uid://t8ywjcjgw322"] + +[ext_resource type="Script" path="res://scenes/ring_finish.gd" id="1_oj823"] +[ext_resource type="TorusMesh" uid="uid://bc8hyk8kfo4q1" path="res://assets/meshes/ring_finish.tres" id="2_hvrqd"] + +[sub_resource type="TorusMesh" id="TorusMesh_oms0g"] +inner_radius = 25.0 +outer_radius = 40.0 +rings = 10 +ring_segments = 4 + +[sub_resource type="BoxShape3D" id="BoxShape3D_ue5ee"] +size = Vector3(52, 52, 3) + +[node name="RingFinish" type="PathFollow3D"] +script = ExtResource("1_oj823") + +[node name="Ring" type="MeshInstance3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) +mesh = ExtResource("2_hvrqd") + +[node name="Collision" type="CSGMesh3D" parent="Ring"] +transform = Transform3D(1, 0, 0, 0, 1, -8.35187e-23, 0, -8.35187e-23, 1, 0, 0, 0) +visible = false +use_collision = true +mesh = SubResource("TorusMesh_oms0g") + +[node name="PlayerDetector" type="Area3D" parent="."] +collision_layer = 0 +collision_mask = 2 +monitorable = false + +[node name="Area" type="CollisionShape3D" parent="PlayerDetector"] +shape = SubResource("BoxShape3D_ue5ee") |