small racing game im working on
Diffstat (limited to 'scenes/track-base.gd')
| -rw-r--r-- | scenes/track-base.gd | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scenes/track-base.gd b/scenes/track-base.gd index 4fab822..7ea90f0 100644 --- a/scenes/track-base.gd +++ b/scenes/track-base.gd @@ -52,29 +52,29 @@ func _update(): var outer := thw + track.barrier_width rail_l.polygon = PackedVector2Array([ vec(outer, 2), - vec(thw - .1, 2), - vec(thw - .1), + vec(thw, 2), # widen + vec(thw), # widen vec(outer) ]) rail_l.visible = track.left_barrier rail_r.polygon = PackedVector2Array([ vec(-outer, 2), - vec(-thw + .1, 2), - vec(-thw + .1), + vec(-thw, 2), # widen + vec(-thw), # widen vec(-outer) ]) rail_r.visible = track.right_barrier # update our collision collision.polygon = PackedVector2Array([ - vec(-thw), - vec(thw), - vec(thw, 5.0), + vec(-thw), # widen + vec(thw), # widen + vec(thw, 5.0), # widen vec(outer, 5.0), vec(outer, -1.0), vec(-outer, -1.0), vec(-outer, 5.0), - vec(-thw, 5.0), + vec(-thw, 5.0), # widen ]) # objects for child in get_children(): |