small racing game im working on
Diffstat (limited to 'scenes/track-base.gd')
-rw-r--r--scenes/track-base.gd16
1 files changed, 8 insertions, 8 deletions
diff --git a/scenes/track-base.gd b/scenes/track-base.gd
index 4fab822..7ea90f0 100644
--- a/scenes/track-base.gd
+++ b/scenes/track-base.gd
@@ -52,29 +52,29 @@ func _update():
var outer := thw + track.barrier_width
rail_l.polygon = PackedVector2Array([
vec(outer, 2),
- vec(thw - .1, 2),
- vec(thw - .1),
+ vec(thw, 2), # widen
+ vec(thw), # widen
vec(outer)
])
rail_l.visible = track.left_barrier
rail_r.polygon = PackedVector2Array([
vec(-outer, 2),
- vec(-thw + .1, 2),
- vec(-thw + .1),
+ vec(-thw, 2), # widen
+ vec(-thw), # widen
vec(-outer)
])
rail_r.visible = track.right_barrier
# update our collision
collision.polygon = PackedVector2Array([
- vec(-thw),
- vec(thw),
- vec(thw, 5.0),
+ vec(-thw), # widen
+ vec(thw), # widen
+ vec(thw, 5.0), # widen
vec(outer, 5.0),
vec(outer, -1.0),
vec(-outer, -1.0),
vec(-outer, 5.0),
- vec(-thw, 5.0),
+ vec(-thw, 5.0), # widen
])
# objects
for child in get_children():