small racing game im working on
Diffstat (limited to 'ui/editor/hatch.gd')
-rw-r--r--ui/editor/hatch.gd8
1 files changed, 2 insertions, 6 deletions
diff --git a/ui/editor/hatch.gd b/ui/editor/hatch.gd
index f52789d..ccd4cb8 100644
--- a/ui/editor/hatch.gd
+++ b/ui/editor/hatch.gd
@@ -6,10 +6,6 @@ signal created(object: TrackObject)
signal remove_tobj(tobj: TrackObject)
signal depth_changed(depth: float)
-@export var shift_scrollup: Shortcut
-@export var shift_scrolldown: Shortcut
-
-
var input_ms: int = 0
var depth: float = 50.0:
set(d):
@@ -71,5 +67,5 @@ func _gui_input(event: InputEvent) -> void:
depth = max(25, depth + i)
input_ms = Time.get_ticks_msec()
get_viewport().set_input_as_handled()
- if shift_scrolldown.matches_event(event): change.call(-Globals.SNAP.y)
- elif shift_scrollup.matches_event(event): change.call(Globals.SNAP.y)
+ if event.is_action(&"change_depth+"): change.call(-Globals.SNAP.y)
+ elif event.is_action(&"change_depth+"): change.call(Globals.SNAP.y)