small racing game im working on
Diffstat (limited to 'ui/editor/items.gd')
| -rw-r--r-- | ui/editor/items.gd | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/ui/editor/items.gd b/ui/editor/items.gd index bc42636..b16a36e 100644 --- a/ui/editor/items.gd +++ b/ui/editor/items.gd @@ -100,6 +100,8 @@ func make_drag_preview(textures: Array[Texture2D]) -> Control: %view.gui_input.connect(preview.viewport_event) %view.mouse_entered.connect(preview.over_viewport) %view.mouse_exited.connect(preview.exit_viewport) + %view.depth_changed.connect(preview.depth_changed) + preview.depth = %view.depth if Rect2(Vector2.ZERO, %port.size).has_point(%port.get_mouse_position()): get_tree().physics_frame.connect(func(): preview.over_viewport() |