small racing game im working on
Diffstat (limited to 'ui/editor/items.gd')
-rw-r--r--ui/editor/items.gd2
1 files changed, 2 insertions, 0 deletions
diff --git a/ui/editor/items.gd b/ui/editor/items.gd
index bc42636..b16a36e 100644
--- a/ui/editor/items.gd
+++ b/ui/editor/items.gd
@@ -100,6 +100,8 @@ func make_drag_preview(textures: Array[Texture2D]) -> Control:
%view.gui_input.connect(preview.viewport_event)
%view.mouse_entered.connect(preview.over_viewport)
%view.mouse_exited.connect(preview.exit_viewport)
+ %view.depth_changed.connect(preview.depth_changed)
+ preview.depth = %view.depth
if Rect2(Vector2.ZERO, %port.size).has_point(%port.get_mouse_position()):
get_tree().physics_frame.connect(func():
preview.over_viewport()