small racing game im working on
Diffstat (limited to 'ui/editor/mousecast.gd')
| -rw-r--r-- | ui/editor/mousecast.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/editor/mousecast.gd b/ui/editor/mousecast.gd index 90bd098..a1faed6 100644 --- a/ui/editor/mousecast.gd +++ b/ui/editor/mousecast.gd @@ -38,7 +38,7 @@ func _physics_process(_delta: float) -> void: start = null drag_area.hide() drag_area.size = Vector2.ZERO - if r.size.length() < depth: + if r.size.length_squared() < 1000: position_to(r.get_center()) force_raycast_update() if is_colliding() and get_collider() != null: |