small racing game im working on
Diffstat (limited to 'ui/intro_cam.gd')
| -rw-r--r-- | ui/intro_cam.gd | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/ui/intro_cam.gd b/ui/intro_cam.gd index e1c3e60..26088d6 100644 --- a/ui/intro_cam.gd +++ b/ui/intro_cam.gd @@ -4,6 +4,8 @@ extends Camera3D @export var track: TrackLoader @export var count_player: AnimationPlayer +signal race_started + var car: Car func _ready() -> void: @@ -22,6 +24,7 @@ func _ready() -> void: count_player.play(&"count_in", -1, 2) await count_player.animation_finished car.ball.freeze = false + race_started.emit() func _on_race_created_car(_car: Car) -> void: car = _car |