small racing game im working on
Diffstat (limited to 'ui/map.gd')
| -rw-r--r-- | ui/map.gd | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -64,7 +64,8 @@ func add(v: Vector2) -> float: func flatten(v: Vector3) -> Vector2: return Vector2(v.x, v.z) -func assigned(car: Car, ghost: GhostCar, _timer, _track: TrackLoader) -> void: - mkfollower(car, player_indicator, player_color) +func assigned(car, ghost: GhostCar, _timer, _track: TrackLoader) -> void: mkfollower(ghost, ghost_indicator, Color(1,1,1,.5), true) + if car != ghost: + mkfollower(car, player_indicator, player_color) track = _track |